Programming Vertex, Geometry, and Pixel Shaders by Wolfgang Engel, et al.

Programming Vertex, Geometry, and Pixel Shaders

Programming Vertex, Geometry, and Pixel Shaders by Wolfgang Engel, et al.
2011
ISBN/ASIN: 1584505133
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Intended for people that have some background in DirectX8 or DirectX9 programming.
Computers & Internet Programming Graphics & Multimedia Game Programming



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