Canvas 2D Web Apps by
Publisher: Wikibooks 2013
An introduction to programming web apps with the HTML5 Canvas 2D Context. This book was created to provide a relatively easy way to create functional software prototypes for a large range of interactive applications for mobile devices -- including non-standard multi-touch interfaces with multiple simultaneous multi-touch gestures. The rationale is that easier prototyping permits more prototyping and more prototyping is likely to result in better prototypes.
Computers & Internet Programming Mobile App Development