Discover the list of some best books written on Games by popular award winning authors. These book on topic Games highly popular among the readers worldwide.
SCRABBLE may be truly called America's game. But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life — playing competitively in tournaments across the country. It is also the story of SCRABBLE may be truly called America's game. But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life — playing competitively in tournaments across the country. It is also the story of how the Scrabble game was invented by an unemployed architect during the Great Depression and how it has grown into the hugely successful, chal ... [Read More]
In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day. More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day. More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games. Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic referenc ... [Read More]
A New York Times Bestseller Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library. Lucky Kyle wins a cov A New York Times Bestseller Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library. Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when mornin ... [Read More]
Andrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip awa Andrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast. But Ender is not the ... [Read More]
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. ... [Read More]
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game ... [Read More]
Everything a player needs to create heroic characters for the world’s greatest roleplaying game The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting character Everything a player needs to create heroic characters for the world’s greatest roleplaying game The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a worl ... [Read More]
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of provi A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and ... [Read More]
Anyone can master the fundamentals of game design—no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, Anyone can master the fundamentals of game design—no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hund ... [Read More]
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously succ Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, comme ... [Read More]
Could you survive on your own, in the wild, with everyone out to make sure you don't live to see the morning? In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages Could you survive on your own, in the wild, with everyone out to make sure you don't live to see the morning? In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV. Sixteen-year-old Katniss Everdeen, who l ... [Read More]
Sparks are igniting. Flames are spreading. And the Capitol wants revenge. Against all odds, Katniss has won the Hunger Games. She and fellow District 12 tribute Peeta Mellark are miraculously still alive. Katniss should be relieved, happy even. After all, she has returned to her family and her longtime friend, Gale. Yet nothing is the way Katniss wishes it to be. Gale holds h Sparks are igniting. Flames are spreading. And the Capitol wants revenge. Against all odds, Katniss has won the Hunger Games. She and fellow District 12 tribute Peeta Mellark are miraculously still alive. Katniss should be relieved, happy even. After all, she has returned to her family and her longtime friend, Gale. Yet nothing is the way Katniss wishes it to be. Gale holds her at an icy distance. Peeta has turned his back on her completely. And there are whispers of a rebellion against the Capitol - a ... [Read More]
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality i More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtu ... [Read More]
My name is Katniss Everdeen. Why am I not dead? I should be dead. Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. Gale has escaped. Katniss's family is safe. Peeta has been captured by the Capitol. District 13 really does exist. There are rebels. There are new leaders. A revolution is unfolding. It is by design that Katniss was rescued fr My name is Katniss Everdeen. Why am I not dead? I should be dead. Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. Gale has escaped. Katniss's family is safe. Peeta has been captured by the Capitol. District 13 really does exist. There are rebels. There are new leaders. A revolution is unfolding. It is by design that Katniss was rescued from the arena in the cruel and haunting Quarter Quell, and it is by design that she has long been part of the revolution wi ... [Read More]
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power an In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. When Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultim ... [Read More]
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his as Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole ... [Read More]
World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-fiv World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes ... [Read More]
It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game develope ... [Read More]
#1 New York Times bestselling author Chris Grabenstein is back with the third fantastically fun, puzzle-packed MR. LEMONCELLO adventure! On your marks. Get set. Lemon, cello, GO! Everyone's favorite game maker, Mr. Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! If Kyle can make it through the first round, he and the other lucky finalists will go on a g #1 New York Times bestselling author Chris Grabenstein is back with the third fantastically fun, puzzle-packed MR. LEMONCELLO adventure! On your marks. Get set. Lemon, cello, GO! Everyone's favorite game maker, Mr. Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! If Kyle can make it through the first round, he and the other lucky finalists will go on a great race--by bicycle, bookmobile, and even Mr. Lemoncello's corporate banana jet!--to find fascinating facts about famous America ... [Read More]
Welcome, boys and girls, readers of all ages, to the first-ever Library Olympiad! Kyle and his teammates are back, and the world-famous game maker, Luigi Lemoncello, is at it again! This time Mr. Lemoncello has invited teams from all across America to compete in the first ever LIBRARY OLYMPICS. Will it be fun? Like the commercials say. . . HELLO? It’s a Lemoncello! But Welcome, boys and girls, readers of all ages, to the first-ever Library Olympiad! Kyle and his teammates are back, and the world-famous game maker, Luigi Lemoncello, is at it again! This time Mr. Lemoncello has invited teams from all across America to compete in the first ever LIBRARY OLYMPICS. Will it be fun? Like the commercials say. . . HELLO? It’s a Lemoncello! But something suspicious is going on . . . books are missing from Mr. Lemoncello’s library. Is someone trying to CENSOR what the kids a ... [Read More]
What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabit What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle. However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do ... [Read More]
Everything a player needs to create heroic characters for the world’s greatest roleplaying game The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting character Everything a player needs to create heroic characters for the world’s greatest roleplaying game The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a worl ... [Read More]
Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they’ll have to tackle an all-but-forgotten mystery buried at the town’s border, as well as seek the wisdom of a mysteri ... [Read More]
Going back home was not exactly what Tim and the C&C gang expected. Trouble continues to follow them back to Gulf Coast Mississippi. Trouble... and a gnome... and an undead midget. ... [Read More]
Justice aint gonna dispense itself. It's high noon as McCree takes center stage in Train Hopper, the first in a series of free digital comic shorts that further illuminate the characters and world of Overwatch. Train Hopper follows a day in the life of gunslinging outlaw Jesse McCree, the former Blackwatch operative who metes out his own brand of vigilante justice. In Trai Justice aint gonna dispense itself. It's high noon as McCree takes center stage in Train Hopper, the first in a series of free digital comic shorts that further illuminate the characters and world of Overwatch. Train Hopper follows a day in the life of gunslinging outlaw Jesse McCree, the former Blackwatch operative who metes out his own brand of vigilante justice. In Train Hopper, McCree hitches a ride on a hypertrain to Houston in the hopes of skipping town and laying low for a while. But soon after the engine sta ... [Read More]
A quirky, nostalgic send-up to the Oregon Trail computer game, featuring snarky and hard-earned life lessons from the trail. Pack your wagons, find your ride-or-(literally) die friends, and roll up to Matt’s General Store with a sack of cash—it’s time to hit the Oregon Trail, twenty-first-century style! …And Then You Die of Dysentery is the perfect send-up to the sometime A quirky, nostalgic send-up to the Oregon Trail computer game, featuring snarky and hard-earned life lessons from the trail. Pack your wagons, find your ride-or-(literally) die friends, and roll up to Matt’s General Store with a sack of cash—it’s time to hit the Oregon Trail, twenty-first-century style! …And Then You Die of Dysentery is the perfect send-up to the sometimes frustrating, always entertaining, and universally beloved Oregon Trail computer game. Featuring a four-color design in ... [Read More]
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, the ... [Read More]
A few days have passed since Jason's confrontation with Alfred and he's debating whether to reenter Awaken Online. Alfred has made a proposition that Jason isn't certain he should accept. After the battle with Alexion, Jason has also been appointed the Regent of the Twilight Throne. He must assume the mantle of ruling an undead city – with everything that entails. His firs A few days have passed since Jason's confrontation with Alfred and he's debating whether to reenter Awaken Online. Alfred has made a proposition that Jason isn't certain he should accept. After the battle with Alexion, Jason has also been appointed the Regent of the Twilight Throne. He must assume the mantle of ruling an undead city – with everything that entails. His first task is to investigate the dark keep that looms over the city’s marketplace. This act will lead to a chain of events that might en ... [Read More]
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game deve Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical i ... [Read More]
This is an alternate cover edition for B01J0E8Z8A On paper, Jason has a great life. He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has alw This is an alternate cover edition for B01J0E8Z8A On paper, Jason has a great life. He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a n ... [Read More]